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Showing posts from January, 2020

Create and justify a planned animation (M3, D2)

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Optimise the content for use in the final animation Exporting In The Correct File: These two screenshots are evidence of saving as a higher quality. The file is supported by Mac and PC operating systems. More has been discussed below. The screenshot above shows a different format, however changing it to video & audio changes the file type to a 'Quicktime Movie', which isn't the best file type. My final animation piece has been exported as an MP4 (screenshot 3). There are a multitude of advantages too producing in this format. One of them is that this format is more suitable for streaming over the internet. This means that the video, which was created for advertising purpose, can be accessed anywhere, by anyone. This means that the march will receive a lot of publicity. Not only this, but producing films on MP4 format results in a better quality final piece, with a higher degree of compression. The advert being the best possible quality results in...

Create and justify a planned animation (P5, P6)

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Creating the characters: Using clay was the best option for my animation, as despite it being slightly more time consuming then CGI and other forms of animations, it gives me the most flexibility, due to the large number of each colour present, as well as being easier to use for the creation for each independent part of the film. As well as this, the clay characters stay quite manoeuvrable, from creation to it being dried up. This gave me a lengthy window to complete each scene how I wanted too, in addition to being able to pre-plan around this drying time.  Setting up the Equipment: The lights were an essential part of my production. This is because upon filming, I noticed the set I was working on was quite dark. The lights, on either side of the camera as well as an additional one connected to the camera, created balanced lighting, resulting in the cleanest possible set. The camera was positioned on a trip-pod to ensure it wouldn't be moved,...